![]() ![]() You can either add in your custom NPC to the mod content files to allow for NPC specific dialogue and gifts, but if you don't you'll just get a default birthday message and the NPC will choose a gift from the general gift pool. Note: This mod was built with custom NPCs in mind. ![]() Place FarmerBirthdayDialogue.xnb and PossibleBirthdayGifts.xnb from the mod content folder inside of StardewValley/Content/Data There may or may not be a few content additions in the future depending on how much time I have, so keep an eye out just incase!ģ.Place the main mod content file at StardewValley/Mods/Ĥ.Merge the mod Content file with the content file located at StardewValley/Content Possible gifts can be found at StardewValley/Content/Data/PossibleBirthdayGifts.xnb Dialogue for this can be found at StardewValley/Content/Data/FarmerBirthdayDialogue.xnbģ.You get a random gift from each NPC according to how close you are to them. Not sure how to install your mods Check out the installation guide or check out the modding help thread for more guides. Just load up your character and try to move and the menu should pop up!Ģ.NPCs wish you a happy birthday. This mod is pretty basic and does a few things.ġ.Adds in a new menu where you can choose the birthday for your farmer. Further development for the upcoming mod handler toolkit.Ever wonder why you don't have a birthday in Stardew Valley? Well worry no more!.Fixed some mods getting rewritten unnecessarily in beta 18 and breaking debuggers. Forums > Presented by Chucklefish > Stardew Valley > Mods > Mod Releases/WIPs > Portraits > RELEASED Mod Portraits - Linus Discussion in ' Portraits ' started by plaing.Fixed SaveEvents.AfterReturnToTitle event not triggered after a multiplayer disconnect.Fixed Context.IsPlayerFree being false during festivals. ![]() Added log parser option to view raw log.Added support for reading/writing ISemanticVersion to JSON.Added support for reloading NPC schedules through the content API.Use a mod like CJB Cheats Menu if you need those. Removed the player_setlevel and player_setspeed commands, which weren't implemented in a useful way.Fixed AssemblyResolutionException errors in rare cases.Fixed repeated errors in some cases when a mod references a missing assembly.Fixed many mods failing if the player name is blank.Fixed update checks failing when some mods don't have a mod ID. This mod is the successor to Gavelieres original Anthro Characters mod.Added update alerts for incompatible mods with an unofficial update on the wiki.Modding Discussion & Creation - For discussing mods youre using or getting help with making mods of your own. Similar to the Mod Releases/WIPs section here. SMAPI 2.6 beta 19 is now available! (For Stardew Valley 1.3 beta only.) On the official forums, we have three sections: Mods - For discussing the mods people upload and seeing when a mod hosted there is uploaded or updated. The game failed unexpectedly: System.IO.DirectoryNotFoundException: Could not find a part of the path 'C:\Program Files\Steam\SteamApps\common\Stardew Valley\Content\XACT\FarmerSounds.xgs'.Īt System.IO._Error.WinIOError(Int32 errorCode, String maybeFullPath)Īt System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)Īt System.IO.FileStream.ctor(String path, FileMode mode, FileAccess access, FileShare share)Īt .AudioEngine.ctor(String settingsFile, TimeSpan lookAheadTime, String rendererId)Īt .RunGame(Boolean useBlockingRun)Īt () in C:\source\_Stardew\SMAPI\src\SMAPI\Program.cs:line 253 Mods go here: E:\Games\Steam\steamapps\common\Stardew Valley\Mods SMAPI 2.5.5 with Stardew Valley 1.2.33 on Microsoft Windows 10 Home I'm not sure why it's searching in the C: when I indiciated the E:
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